~ Vamana ~
Vamana himself was interesting to work on. Out of everything for this skin, the two things that were most challenging to work on were the scarf and the umbrella. The sash accross the body needed to work with his existing animations without creating any additional bones and controls. The umbrella was also difficult witht he trim allong the centre. The Umbrella need to be able to collapse normally as well as fold in ot itself in the oposite direction.
Special Thanks
Skin Name: Rakshasa
Date Released: 12.04.2016
Character Modeler: David Riddle
Bone Count: 70
~ Kali ~
Working on Kali was a brand new experience. Skin 8 and 9 were part of a DREAM HACK event with a norse invasion theme, same with the Chaac skins 8 and 9. Using no new controls, I had to make this new design ride the existing rig. That in itself was not new, but it was my first experience with weighting 4 individual arms on the same body. Weighting both of these skins at the same time was ejoyable and it taught me how to handle multitasking between gods and skins.
Special Thanks
Skin Name: Valkalli
Date Released: 24.05.2016
Character Modeler: Trevor Hennington
Bone Count: 72
Working on Kali was a brand new experience. Skin 8
and 9 were part of a DREAM HACK event with a norse invasion theme,
same with the Chaac skins 8 and 9. Using no new controls, I had to
make this new design ride the existing rig. That in itself was not
new, but it was my first experience with weighting 4 individual
arms on the same body. Weighting both of these skins at the same
time was ejoyable and it taught me how to handle multitasking
between gods and skins.
Special Thanks
Skin Name: Blood Jarl
Date Released: 24.05.2016
Character Modeler: Trevor Hennington
Bone Count: 72
~ Agni ~
Agni was a fun experience in learning to deal with a multi headed character as well as implimenting a jiggle effect for the hair for automatic movement to help simulate fire.
Special Thanks
Skin Name: Gemini
Date Released: 11.10.2016
Character Modeler: Ben Knapp
Bone Count: 72
I chose to show this dankce animation because I felt it showed off the flexibility of the rig, particularly in the twist of the spine. Also, it was a fun animation to watch.
Special Thanks
Skin Name: Gemini
Date Released: 11.10.2016
Character Modeler: Ben Knapp
Bone Count: 72
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