~ Bacchus ~
Bacchus, I remember fondly as my Trial by fire into the industry. He was my first god working at HiRez studios and he was a great point to dive right in. He was not only my first god, but also my tool into working with 3DS Studio Max as a rigging too. Having been primarily taught in Maya, as waell as dealing with his unique quirks, I quickly got the hang of working my way into the pipeline. Though I destincly remember how much trouble I had blending his 3 spine bones with his front belly under the 4 bone constraint. as well as maintinging the breast cones position as he moved.
Special Thanks
Skin Name: Brynhildr
Date Released: 12.12.2015
Character Modeler: Greg Britt
Bone Count: 75
Rebuilding Bacchus was rather enjoyable. He was the first god I worked on here at HiRez, so it was a fun to revisit him. In building the new skeleton for Bacchus, I used some of the techniques we used on Genesh for his belly, and I wanteded to preserve his belly jiggle.
Special Thanks
Skin Name: N/A
Date Released: 30.05.2017
Character Modeler: Chris Khuner
Bone Count: 72
Esports skins tend to be the easier of the skins to do. The differences for these skins is that we put a shirt on the god for the specific esports team. What made working on this skin interesting to work on was that I was working on it simultaeously as the god redo.
Special Thanks
Skin Name: Enemy
Date Released: 30.05.2017
Character Modeler: Qwenn Parker
Bone Count: 69
This skin was a lot of fun to work on. Normally one the pipeline we have realistic-ish characters so the faces can stay pretty monotonous, but with this cartoony bear, I had a blast weighting it. It was a fun new challenge adding a face to a character who had previously owned a utilitairan structure. With this new skin, the original bacchus now has a full face that is quite expressive. His eyes were the most difficult part due to their shape not being symetrical but maintaining the shape as it deforms in a cartoonish fashion.
Special Thanks
Skin Name: Bearly Buzzed
Date Released: 8.17.2017
Character Modeler: Chris Khuner
Bone Count: 73
Special Thanks
Skin Name: N/A
Date Released: 30.05.2017
Character Modeler: Chris Khuner
Bone Count: 72
Special Thanks
Skin Name: Enemy
Date Released: 30.05.2017
Character modeler: Qwenn Parker
Bone Count: 69
The animation I chose to show off here is one of the Sober Idle variations that were specific to this skin. I love the range of emotion shown in the face for this animation as he licks the honey.
Special Thanks
Skin Name: Bearly Buzzed
Date Released: 8.17.2017
Character Modeler: Chris Khuner
Bone Count: 73
~ Poseidon ~
For this skin of Poseidon, I didn't so much as skin him as I assisted in creating minor controls and weighting for the tenticles protruding from his diving helmet. I particularly enjoy organign things like this so it was a fun learnign experience. The challenge for this was having the entirety of the tenticle beard move beliveably by using only a single bone.
Special Thanks
Skin Name: King of the Deep
Date Released: 12.02.2016
Character Modeler: Denis Zunon
Bone Count: 76
~ Artemis ~
Aside from the Damage Camp Tiger NPC, this was one of my first rigs built from scratch. Not only was it it a mechanical rig, but it was drastily different from all I had done up until that point. I used this skin to learn about the look at constraints and having them work with the out fan controls while working independantly. I used my knowledge on this skin to help with some outside contract work later one.
Special Thanks
Skin Name: Recon - Drone
Date Released: 15.03.2016
Character Modeler: Adam Case
Bone Count: 28
~ Athena ~
This skin for Athena was fairly straight forward. The most memorable part in working with this mesh was having to pay special attention to every animation. In one animation I recall the shield had larger volume than the base on which it was modeled, so the spear went straight trough it. This issue was resolved easily since it was caught early on and changes. Thus we have the shield shown above. It was not too difficult when it came to rigging, but it was invaluable in learning interdepartimental skills.
Special Thanks
Skin Name: Peacekeeper
Date Released: 29.03.2016
Character Modeler: Weston Reid
Bone Count: 69
Special Thanks
Skin Name: Enforcer
Date Released: 29.03.2016
Character Modeler: Weston Reid
Bone Count: 69
~ Arachne ~
When creating the Arachne redo, I did not create the rig itself. However I created facial rig and weighted the face. I think with how ere face was constrocted on the model, her face and expressions may be my favorite in all of SMITE.
Special Thanks
Skin Name: N/A
Date Released: 14.04.2016
Character Modeler: Saman Tahmasebi
Bone Count: 75
This skin was another case of working with the modeling team to get this skin to work. The shoulderpads would not work no matter how we rigged it and since this skin had no animation support, it was between rigging and modeling to find a solution. I ended up repositioning the model in the rig file, then the modeler took the updated rig file mesh and pressed on from there, updating the UVs and texture.
Special Thanks
Skin Name: Tormentula
Date Released: 25.10.2016
Character Modeler: Haley Zhu
Bone Count: 85
This was an idle variation I chose to show off the movement of Arachne's legs and personality. A lot of her animations show off different aspects of personality. I chose this one in particular because I like how she goes back on her legs for an extended pose.
Special Thanks
Skin Name: Tormentula
Date Released: 25.10.2016
Character Modeler: Haley Zhu
Bone Count: 85
~ Medusa ~
Workin on this Medusa skin, my task was not in creating the V2 skeleton, but instead in creating the face and hair controls. The face was enjoyable, but the challenge for this skin was in creating a set up for the hair that animation could replicate underwater movement.
Special Thanks
Skin Name: Sea Maiden
Date Released: 16.08.216
Character Modeler: Trevor Hennington
Bone Count: 97
~ Apollo ~
Apollo was a challenge in ways I did not anticipate in working on him. Skinning the mesh was the simple part. Adding in his guitar for the victory and defeat animations and combining his rig with the cartoon car from the SMITE Racers game was the real challenge. It was interesting to combine the two rigs and figure out the exporting process for this unique skin.
Special Thanks
Skin name: Winner's Circle
Date Released: 12.04.2017
Character Modeler: Miles Wadsworth
Bone Count: 67
Although he is not my favorite god, I do love how expressive Apollo in all his animations. It was very tough to choose which of his unique animations to display here, but I decided on his Taunt animation.
Special Thanks
Skin Name: Winner's Circle
Date Released: 12.04.2017
Character Modeler: Miles Wadsworth
Bone Count: 67
~ Nike ~
Nike was a new god for me to work on. HiRez had been making a point to push our Tier2 skins further without the aid of new bones to the hierarchy. Making everything on this skin ride the base rig well was a challenge but i'm pretty happy with the result.
Special Thanks
Skin Name: Harbinger Nike
Date Released: 9.26.2017
Character Modeler: Adam Case
Bone Count: 83
This is a series of Nike's idle animations. At this point I learned about the editor more in depth and was able to export my own blend of animations. so now i won't be limited to a single animation that I hope loops well.
Special Thanks
Skin Name: Harbinger Nike
Date Released: 9.26.2017
Character Modeler: Adam Case
Bone Count: 83
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